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"Luck" factor - out of controll? |
Yes, now there are to many bonuses and luck factor should be decreased. |
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90% |
[ 10 ] |
No, the game is just perfect now, and luck factor should be left as it is now. |
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9% |
[ 1 ] |
I really don't know. |
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0% |
[ 0 ] |
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Total Votes : 11 |
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Mon Sep 10, 2007 9:16 am |
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muffinhead Planet
Joined: 15 Aug 2007 Posts: 1215
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Well i disagree cause when ec is at -700 then the u cannont lose money and if we allow them to gain money at the same time then that could be the difference between 5th and 1st and since u cant lose a game at the beginning then this is the only luck that would could cost u more then 1 spot. Imagin this, u have just bought all greens but it was to late untill suddenly u land in jail then u dont have to sell houses as normal. It is a 5p game and 3 others land on green whil in jail. thats a gain of 1500 so instead of losing 700 for passing go u gain 800. So all up this rule would DRAMATICALLY increase luck factor and would ruin the game. |
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Mon Sep 10, 2007 9:22 am |
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carrieann06 Star
Joined: 12 Mar 2007 Posts: 2072 Location: Manchester
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well i think it should go back to this! it was a good rule! and since its gone more luck is involved, so i agree with bill _________________ love is completely being with someone, even when they arent with you, no matter what happens, ill always be here x x |
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Mon Sep 10, 2007 9:27 am |
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muffinhead Planet
Joined: 15 Aug 2007 Posts: 1215
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Well i dont understand that u suddenlywant more luck and also y do u think the game has more luck now? plz explain.
finally y dont we get rid of luck factoring rules like bonus ( i personally disagree) or jail or start amount when u pass go. |
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Mon Sep 10, 2007 9:27 am |
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aussie Ex Moderator
Joined: 08 Feb 2007 Posts: 1457 Location: Australia
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i think that you should not collect rent while in jail.....but the time in jail should be reduced to only 1 turn ......at the moment jail is still a blessing...esp when recess is at 500 /700........jail must have sort of negative impact ......
aussie
Last edited by aussie on Mon Sep 10, 2007 9:38 am; edited 1 time in total |
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Mon Sep 10, 2007 9:32 am |
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muffinhead Planet
Joined: 15 Aug 2007 Posts: 1215
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Yes it is meant to be a jail so y dont we make it a fine that everyone gets like -50 everytime somone lands on jail. |
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Mon Sep 10, 2007 10:23 am |
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Husky Ex Moderator
Joined: 19 Feb 2007 Posts: 2091
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muffinhead wrote: | Yes it is meant to be a jail so y dont we make it a fine that everyone gets like -50 everytime somone lands on jail. |
That is less.
Why don't we make jail the opposite to bonus in cash? Hmm? _________________
Husky - best dogs ever invented. |
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Mon Sep 10, 2007 11:30 am |
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muffinhead Planet
Joined: 15 Aug 2007 Posts: 1215
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ok id be happy with it that way |
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Mon Sep 10, 2007 9:50 pm |
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meg Planet
Joined: 22 Nov 2006 Posts: 609
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yeah its kind of rediculas when someone beats you in a game because they have gone to jail and continue to go to jail all game. |
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Tue Sep 11, 2007 4:43 am |
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Husky Ex Moderator
Joined: 19 Feb 2007 Posts: 2091
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Yes Meg, that's right. It is very anoying. _________________
Husky - best dogs ever invented. |
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Tue Sep 11, 2007 6:04 am |
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muffinhead Planet
Joined: 15 Aug 2007 Posts: 1215
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Well i tihnk it should be changed and i hope something is done about it. Still no response from kreso after 48 hours so if u read this could we plz get an opnoion or possible change since there r 9 votes saying there is to much luck factor. |
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Wed Sep 12, 2007 1:21 pm |
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MadMACS Moon
Joined: 26 May 2007 Posts: 189 Location: USA
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OK, after getting burned by BONUS just a few times too many, I've got an idea that will put more "strategy" into Bonus.
1. Before EC, Bonus = 2 x current Start value, with a Max set by the # of players (perhaps the current amounts, 500, 370, 300, 270). In addition to the value of Bonus decreasing through time (the bank starts running out of money), Bonus ALSO will have the effect of passing Start, meaning that any player in debt will pay 20% interest on their negative debt BEFORE receiving the Bonus money. The reason for this is that hitting Bonus is now effectively like passing Start 2x for the cost of 1 interest payment, instead of free money willy nilly.
2. After EC, Bonus = 0.5 * start Value (taking money from all players) with the Start effect as well. The reason for this logic is that during EC, the Banks are forcing margin calls on hedge bets (the upgraded properties that haven't returned on their investment).
The reason for my suggestions is this... at the beginning of the game, when start values are high (200+), it makes sense that Bonus gives everyone a nice chunk of change, and it helps put cash into the system so that people can buy properties and upgrade. But, when Start = 20, and you hit Bonus in a 2P game, that's the effect of 25 laps around the board at once. That's a rediculous cash infusion for the player who is banking on their "short credit" that Bonus is coming to bail them out.
I've played 3 games lately where I played shrewdly and got my opponents to spend all of their cash, only to have Bonuses quickly replenish their spending ability. I mean, when you purchases the reds in a 2p game, one bonus = 1 upgrade. That's a lot of luck offsetting the strategy of forcing the player into debt.
By adding the "pass start" feature to Bonus, and decreasing the payout value, it'll be much more likely that if 1 player has 6k cash, and the other player has 500 cash, the 6k player would say "yes, advance to bonus" because it'll get to EC quicker without giving the 500 player a lot of cash, and even better, if the other player is negative, they'll have to pay interest.
One other suggestion that I have, not for bonus, but for jail, is that during EC, when you land in jail, for whatever reason, jail is only the 1 round of rolls that you don't collect rent, and you are then thrown back on the streets because there isn't enough order in the prisons to hold everyone while economic collapse is rolling throughout the land. By only making jail 1 turn, you'll speed things up, and also prevent the "I was in jail for 3 turns and didn't get any rent" scenario, or the "I was in jail for 3 turns and the other player ran around the board and bankrupted himself" scenario. Since you get quickly thrown back on the board, and about to pass Start again, you're already "penalized" because you advanced quickly around the board without choice. |
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Thu Sep 13, 2007 6:28 am |
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muffinhead Planet
Joined: 15 Aug 2007 Posts: 1215
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Ok i found that complicated to understand but here i go. First of all id be happy stratagy wise wwith the bonus rule but im worried it might become complicated for noobs because we have made som many complicated rules.
But other then that i tthink its a good idea.
But it wont happen as no one will change the rule and i tihkn we should give up on trying to change luck factor. Its been 5 days and i dont know if kreso has seen this or not. So if u read this could wwe plz do something to change the luck factor about the game ANYTHING. |
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Thu Sep 13, 2007 2:43 pm |
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Husky Ex Moderator
Joined: 19 Feb 2007 Posts: 2091
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muffinhead wrote: | it wont happen as no one will change the rule and i tihkn we should give up on trying to change luck factor. |
Don't be so shure. I fact that's the forum for. Discussions, suggestions and free talk.
muffinhead wrote: | Its been 5 days and i dont know if kreso has seen this or not. |
Be patient my friend. Kreso will see this and I'll assure you that we will have an answer from him about this as soon as possible. _________________
Husky - best dogs ever invented. |
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Fri Sep 14, 2007 6:12 am |
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muffinhead Planet
Joined: 15 Aug 2007 Posts: 1215
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Well to my knowledge a science experiment shows that kids aged 13-16 r exrtemly impaticent lol. |
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Fri Sep 14, 2007 7:04 am |
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Husky Ex Moderator
Joined: 19 Feb 2007 Posts: 2091
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Wow, I didn't knew that you are a scientist. _________________
Husky - best dogs ever invented. |
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