Galactic Magnate logo  
   
 
Forums Home Register FAQ Website  
 
 

Forums home Search Search Results
Search found 12 matches
      All times are GMT  

Search Results
Author Message
  Topic: Jail - with or without profit?
NiceGuy

Replies: 36
Views: 57590

PostForum: Suggestions   Posted: Sun May 27, 2007 3:54 am   Subject: Jail - with or without profit?
I think what the majority of the "no rent in jail" people are saying is that this feature is extremely useful *after* recession...

I think that would be the best of both worlds... No ren ...
  Topic: Jail - with or without profit?
NiceGuy

Replies: 36
Views: 57590

PostForum: Suggestions   Posted: Fri May 25, 2007 12:25 am   Subject: Jail - with or without profit?
I disagree Magflag... A lot of the luck elements are eliminated perhaps after recession, but before recession, those who land in jail are already at a disadvantage with not getting to pass go, but now ...
  Topic: Jail - with or without profit?
NiceGuy

Replies: 36
Views: 57590

PostForum: Suggestions   Posted: Sun May 20, 2007 4:44 am   Subject: I disagree
Jail was bad enough as it is when someone landed on it... now the person is even more unlucky when they land on it...

In my opinion, this change makes it even more a luck based game than it was bef ...
  Topic: Reduce auto start points matching from 7x
NiceGuy

Replies: 15
Views: 26862

PostForum: Suggestions   Posted: Mon Jan 08, 2007 2:38 am   Subject: Reduce auto start points matching from 7x
Anyway do tell me whether u really play against a player with 10k rating. I seriously doubt it.

Cool nah...
  Topic: Reduce auto start points matching from 7x
NiceGuy

Replies: 15
Views: 26862

PostForum: Suggestions   Posted: Sat Jan 06, 2007 7:05 pm   Subject: Reduce auto start points matching from 7x
Well the problem is, my rating is 70000, and I can only play against 10000 or higher right now.. so if we reduce that, I would only be able to play against 20000 or higher...

But, I am not going t ...
  Topic: How many turns in prison?
NiceGuy

Replies: 14
Views: 23537

PostForum: Suggestions   Posted: Sat Dec 30, 2006 6:40 pm   Subject: How many turns in prison?
Jail right now is "3 more turns", not 3 turns... so it is actually 4 if you count your opponents turn... I think the first thing that needs to be done is, it should be 3 turns only... and th ...
  Topic: joining in game with friends
NiceGuy

Replies: 22
Views: 38552

PostForum: Suggestions   Posted: Fri Dec 29, 2006 6:09 pm   Subject: There is a way out
Actually, there is a way to play custom games though... Just join a seperate channel and create a game.
  Topic: Nerf GREEN!
NiceGuy

Replies: 17
Views: 33677

PostForum: Suggestions   Posted: Wed Dec 13, 2006 9:28 am   Subject: Nerf GREEN!
The price of green is fine.. just make the person trying to get green pay more for it...
  Topic: GM strategy, tactics, & theory.
NiceGuy

Replies: 16
Views: 193896

PostForum: Galactic Magnate Strategy   Posted: Sun Oct 29, 2006 5:40 pm   Subject: GM strategy, tactics, & theory.
Well sorta, what I meant was there's elements of poker and elements of chess in this game... tactical planning and developing a gameplan is the chess aspect... deception and analysis of psychological ...
  Topic: How many turns in prison?
NiceGuy

Replies: 14
Views: 23537

PostForum: Suggestions   Posted: Sat Oct 28, 2006 9:43 pm   Subject: How many turns in prison?
booga... this is why I think jail should be 2 turns only...

In the beginning landing on jail especially when passing go is like 270 - 300... it can have a reasonable impact on your cash vs your opp ...
  Topic: GM strategy, tactics, & theory.
NiceGuy

Replies: 16
Views: 193896

PostForum: Galactic Magnate Strategy   Posted: Sat Oct 28, 2006 8:04 pm   Subject: GM strategy, tactics, & theory.
The single most effective tactic to use, is to adapt to your opponent... if he wants to buy extractors, let him pay... if he wants to bid aggressively.. let him... if he bids timidly, grab properties ...
  Topic: Disallow trading after collapse when a player is in debt?
NiceGuy

Replies: 8
Views: 16059

PostForum: Suggestions   Posted: Sun Oct 22, 2006 3:08 am   Subject: Disallow trading after collapse when a player is in debt?
I think trades should be done away with altogether after economic collapse... We should only have auctions... as in, if someone wants to trade, they have to auction the property.
      Back To Top  
Page 1 of 1
Jump to:  
Powered by phpBB © 2001, 2002 phpBB Group
Avalanche style by What Is Real © 2004