Galactic Magnate - Tutorial - Most important differences from classic monopoly
This is a short tutorial about game rules for those who already know
the rules of classic ********. If you do not know the rules of classic
********, we recommend you to read
Galactic Magnate's board consists of locations. A player can not immediately buy
location when his character stops on it. Instead, he will be presented with a
choice: pass or auction. If the player chooses to pass, nothing happens his your turn usually
ends. The alternative is to offer the location on auction. When a player offers a location
on auction in this manner, then he is called the middleman. The middleman opens
auction with starting price. All players participate in auction, and the player
who offers most money wins the location. The middleman receives 20% of this
purchasing sum, even if he is the one who won the auction. When auction
completes, the middleman returns to start location, and this ends his turn.
If a player owns whole monopoly, he can upgrade it, but only when it is his turn to
roll the dice. All properties of a single monopoly are upgraded simultaneously, at
the cost indicated by "upgrade price". The other players have to pay fee for services when they land on monopoly only if it is upgraded. The
fee amount depends on type of the monopoly and the number of upgrades.
Upgrades can be sold at any time.
Each time a player passes over start location, he receives salary.
The exact amount is indicated on the start location, and is equal for all players. This amount
changes during the game, as a result of progress, meteor showers and recession.
When salary reaches 0, economy collapses and each time a player passes over start
location he has to pay 300.
Each location that can be bought has a mortgage value. The sum of mortgage values
of all locations that a player owns is called credit. Credit is indicated in the
player window, next to player's name, in the column named credit. In the column
named cash, you can see how much money a player currently has. Player's cash can go
to negative, and then he is in debt, betting
that he will be able to repay the debt in the future.
Player's debt can not exceed his credit. When that happens, a player is bankrupt.
Interest has to be paid on debt every time a player passes over the start location. The
interest is 20% of player's debt, where debt is calculated before he gets the
When a player lands on location named bonus, the salary is reduced by
10, and EVERY player receives bonus money.
The exact amount depends on number of alive players in the game and you can
find it out by clicking on bonus location and checking the info window in upper
There are four utilities in the game, one on each side of the board. Utilities
can not be upgraded. When other player lands on your utility, he has to pay you
the fee. The fee amount depends on number of utilities in your possession.
There are four extractors in the game, one on each side of the board.
Extractors can not be upgraded. When any player lands on your extractor,
you receive a profit. The profit depends on number of extractors in your
Dormitory is the location in the upper left corner. When a player lands there,
he takes a nap, and essentially nothing happens.
Meteor Shower is the location in the upper right corner. When a player lands there,
the salary for all players is reduced by 10.
Prison is the location in the lower right corner. When a player lands there,
he can not move for three turns. While in prison, the player can't collect
fees form monopolies or utilities, and he doesn't receive money from extractors.
There are four fortune locations, one on each side of the board. When a player
lands there, a random event happens. There are two kinds of random events.
The first kind does an action, giving you no choice. The second kind is a
choice event. The player is presented with a choice whether he wants
nothing to happen, or he wants the selected event to happen.
Monopolies are very diverse in Galactic Magnate, each one with specific
traits. You should carefully study the available data of a monopoly, since
each one may be beneficial in different situation. Monopolies do not generate
big amounts of money, especially ones in the first half of the board.
Upgrades of monopolies are very expensive.
Trades can be sent and recalled at any time. Trade can be accepted only
when its recipient's turn to roll the dice. Also, you can prepare the trade
at any time, and several trades can be memorized for your convenience.
A player can put his own properties on auction.
The bank receives 20% provision.